A non-roaming, linear, level-by-level Zelda? What the heck?
This was definitely a different game for me. I was not used to the non-Zelda-ness of this Zelda game. However, it’s still a pretty fun game, at least the single player is. I haven’t tried the multi player yet.
You start out watching the six maidens and Zelda getting captured by dark energy (doesn’t sound familiar at all). Shadow link pops out of a hole then back into the hole and you follow him in, and find the resting place of the Four Sword. Your normal sword can’t hurt him so you have to draw the Four Sword. Oops, did we just let th big bad Vaati (how do you pronounce that?) out of his prison? AND get blown away by a whirlwind?
You proceed through seven levels, with three stages each, to stop whatever power is spreading darkness over Hyrule. Along the way you rescue each of the maidens, the royal gems and gather a multitude of Force Gems that power up the Four Sword.
Oh and you actually play four Links. This was actually done a lot better than I thought. Formations make it easy to take on armies of enemies. Four swords really are better than one for most of the game.
It’s a pretty fun game, but it’s also super-easy. It worked well keeping me distracted when not packing for the move.